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PrisonRP Rules

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Exhibition Prison Rules

General Rules 

  1. Use common sense, if you feel like you’re breaking the rules you probably are.

  2. Respect staff members and their decisions. If a rule is not specified, staff may use their discretion to determine the ruling. If you feel a staff member is abusing, report them on the forums.

  3. Under no circumstance may you harass players. This includes but is not limited to systematic targeting for raids/mugs/terrors/etc and verbal/text abuse.

  4. Scamming is not allowed. ExhibitionRP is not responsible for any issues with real currency for in-game currency transactions. 

  5. You may not sell in game currency for real world money or items outside of the server; EXCEPT for specific donations to the server (Ex. vip, perma weapons, etc...).

  6. Using third party software to gain an unfair advantage is not allowed. This includes but is not limited to macros, auto clickers, etc. Doing so will result in a ban.

  7. Names are to have at minimum 3 consistent English characters, as well as only being on one line. You may not have the same name, or similar names of staff members. Names may not be colored.

  8. You may not use /demote while staff are online and taking sits.

  9. You may not spam chat, mic spam or play music through your microphone (Old Man is exempt from not being allowed to play music, see the specific job rules below for more details.).

  10. Saying in chat or voice chat to “Uninstall system32, press alt+F4, ect” for negligent purposes  is not allowed.

  11. Do not Metagame - Using OOC or outside sources against RP.

  12. Staff May KICK players who are AFK only if the server is full. Along with that, staff can kick you if you’re AFK in a sit.

  13. You cannot steal people’s daily chests.

  14. You may have your Twitch/YouTube/etc in your name/title but you may not specifically tell players to go follow/watch/etc said Twitch/YouTube/etc.

  15. Advertising/Promoting any other communities, services, websites, etc is not allowed.

  16. Baiting players into breaking rules/thinking they are in an rp situation with ooc chat or editing text colors to make them seem like adverts is not allowed.

  17. Excluding (Drug Addict/Prison Cook/Entertainer/Field Worker/Counterfeiter/Community Service) they are NOT ALLOWED to base on ADMIN floor which is KOS to any non Government officials.

  18. You may not put your entities such as Gun Rack/Casino Machines infront of spawn points.


RP Rules 

  1. You need a valid RP reason to damage any player (ARDM/RDM/SSA). You may only kill someone in self defence if they have damaged you first.

  2. Do not stun-stick, arrest, shoot, stab, bait, etc. a staff member on duty. 

  3. You may not use your fading door binds if you are being raided, mugged, or kidnapped. 

  4. If you accidentally shoot another player (Crossfire), video proof can exempt you from a punishment if the on-duty admin believes that you did it by accident. 

  5. Do not FailRP - Doing Roleplay situations without the actions behind them. Examples: Raiding without adverting, not waiting cooldown, running into spawn to get out of RP.

  6. Do not prop minge. This includes but is not limited to blocking certain areas, throwing, climbing, pushing, killing, or overall being malicious with props. Similarly, no overly large objects are allowed.

  7. Placing entities/props/text screens in front of the exits of spawn isn't allowed. Along with that, do not abuse text screens in general.

  8. All raidables need to have a clear way to be accessed. You should be able to access all raidables without helium vape, using props, and etc…

  9. You may not block or trap players in your base without a valid rp reason.

  10. New Life Rule - NLR only applies to raids and kidnaps, you can not return to a raid, or kidnap that you have been killed at until it is over.

  11. New Life Rule - NLR Does not apply to any base outside the prison walls

  12. You may not say or leak any base codes.

  13. Grace Period - the first 10 minutes after a Warden  is elected. During Grace Period, you may not raid Admin (the entire purple floor), mug/shiv/attack the Warden unless attacked by him during the Grace Period. If the Warden is in the prison vents or underground during grace period, his protection is void.

  14.  You may be demoted for going AFK as a player-limited job. 

  15. Selling jobs is allowed, however you may not hold a job slot just to sell it. You must be using the job for its intended purpose, otherwise you may be demoted.

  16. Party members may always defend each other when one of them is being damaged.

  17. Shooting/destroying items & raidables without a valid rp reason is considered FRP. Example: Shooting a camera when not raiding, destroying printers when not raiding or stealing.

  18. You may sell printers for in-game money

  19. You may not participate in any RP scenario if your player model is distorted in any way.

  20. You may not put entities/props in or near spawn

  21. Assault is kos, assault is known as the act of causing harm or threatening someone's freedom what is listed below is assault.

  • Being Damaged

  • Being Tased or Attempt Tasing(PO Missing a taser shot on you)

  • Attempt Arrest(PO swinging a batton at you

  • Being Hit by stun stick

  • Being injected

  • Attempting Kidnap (Kidnappers hitting you with baton)


Building Rules 


  1. Bases are to be inside a world base with a purchasable door or in a sewer, but your base may extend up to the start of the hall  in front of your base, no further. Other Situations are specified by location below.

  2. You may only own one base

  3. One-Way Shooting is not allowed.

  4. You may not build/edit your build in the event of you being raided

  5. Jump/Crouch bases are NOT allowed.

  6. Epilepsy and sky bases are not allowed.

  7. Invisible props are not allowed.

  8. No-Collided bullet proof props are not allowed.

  9. No collided props that stack together to be bullet proof are not allowed

  10. You must be able to lock-pick, keypad cracker, and breaching charge through an entire base.

  11. You must be able to walk and run through an entire base without jumping or crouching

  12. No fake keypads or buttons/switches (all keypads, buttons, etc… must have a reasonable purpose).

  13. You must actively be using a house/building you own or it will get removed.

  14. Buildings that have connected bases in the sewers are considered one base. You need to have at least one entrance and two exits (if applicable).

  15. Real-world doors may not block off fading doors when breaching charged/lockpicked. 

  16. Raidables entities may not be made invisible or materialised. 

  17. Raidables must be able to be easily removed from your base (during a raid or steal).

  18. No slippery props or props that distort movement.

  19. You may not have entities block the way into a base. Example: If you have a turret in the middle of the entrance into your base.

  20. You may not have one faded prop that covers multiple entrances 

  21. You may not have a base that severely ruins the frame rate of others

  22. Ramps need to be at least as big as two 1x1x1 squares

  23. Ramps may not be fading doors nor have fading doors on them.

  24. You may not place meth tents and equipment in spawn or the halls.

  25. You may have ramps in your base entrance to counter crack, but you can not take fall damage from the ramps, you may only have 2 crack ramps.

  26. One-Way Viewing is allowed, however you may only have FOUR one-way viewing props.

  27. Bases are to be easy in and out, as well as simple. No maze, blackout, zigzag, or parkour bases are allowed.

  28. The biggest prop you can use for One-Way viewing is no bigger than a Plate3X3


Building Sign

  1. You may place a building sign to prevent players from raiding you, however you may not have raidables when a building sign is up.

  2. Building signs must be size 100 and clearly visible.

  3. The Warden’s Office, Canteen and Courtroom may not have a building sign at any time.

  4. You may not have a KOS sign up with a Building sign. 

KOS Sign

  1. You do not need a KOS sign to kill someone in your base.

  2. KOS Signs advise other players where your property line is. Ramps, stairs are REQUIRED to have KOS signs.

  3. KOS signs may only affect your property and must be very clear on what makes them KOS. Example: KOS if inside, have gun out, lock picking, etc...

  4. No KOS if loitering, if unwanted, annoying, if knocking on doors and if messing with keypad, or any signs that fall under or around these categories.

  5. KOS signs must be size 50+ and clearly visible on the outside of your base. 

  6. You may not make any public Areas or sidewalk’s KOS. 

  7. You may not have a Building sign up with a KOS sign.

  8. You need to be added to the base door to enforce a KOS sign.

  9. If you have a public business I.E a gun shop you need a KOS sign to kill anyone inside. 

  10. You need to own the base door to enforce a KOS Sign.

  11. KOS signs need to be default font (Coolvetica outlined)

Fading Doors & Windows

  1. Fading doors need to be equal to or bigger than the size of a 2x2x2 cube. (See Image)


  1. Fading doors must stand out from their surroundings (different colour and/or material).

  2. All fading doors need to be spaced at least 3 player widths apart.

  3. Each fading door needs keypads next to it, on both sides. The keypads must have a minimum 5 second timer. 

  4. Each fading window needs at least one button or switch next to it to open and close it.

  5. You may not place a no-collided prop in or near a fading door.

  6. Normal bases may each have a maximum of 3 fading doors and 2 fading windows. 

Underground Bases

  1. Sewer Bases are allowed; you may build a base in rooms with doors you can own.

  2. Sewer bases may not block or limit the flow of traffic in any way, shape or form. No KOS zones or small tunnels blocking off a section of the sewer.

Non-Door Bases

  1. Non-Door bases are bases around the map that you may build in that do not have doors. See the pictures below for boundaries and locations. Red line indicates the start of the base. You may not build farther than the red line.

  2. You may build a base on top of the sandbar in the corner of the map.

  3. You may build a base inside the lighthouse.

  4. You may build a base in the secret cave. 

  5. You may build on the water outside of the Prison

  6. You may build on the Cargo Ship

  7. You may build on the Radio Tower Island




Gang Cell Blocks

  1. Gangs may take over entire cell blocks for themselves only if they have 3+ of their gang jobs active, and no one else is currently based in the cell blocks.

  2. Gangs may only take over cell block D1, F1, C1, and the Yellow Cell Block as indicated on the map

  3. If you are taking over cell block F1, you may block off one of the sides.

Non-Buildable Areas/Specific Area Exceptions 

  1. You may block off any parts of the hallways.

  2. You may not build INSIDE any parts of the vent system. You may however block OFF the exit point (only if it is in your base)

  3. You may not block off the Rec Room.

  4. You may not obstruct prison sign direction boards (see picture). You may however obstruct smaller individual signs as long as they are a part of your base.


  1. You may not block off the Cafeteria

       6. The catwalk above the Cafeteria is owned by the Guards/Government, and may only be blocked         off at the door closest to the vault.

       7. When Building in the Atrium you may not block off the entrances, and you can only build next to the walls. 


Cinema Rules (Radio / Picture Frames) 

  1. No Gore

  2. No X-Rated Material

  3. No Ear Rape

  4. No NSFW Content

Job Specific -

Old Man 

  1. Old Men are only allowed to build small donation shops in the hall.

  2. If a Donation is obscenely large it may/will be removed

  3. Old Men are only allowed to have 1 fading door. This fading door must have a button on both sides or a payable keypad that only costs 1 dollar that is on both sides.

  4. Old Men may not have a building or KOS sign.

Merchants & Tyrone 

  1. Merchants are classified as any job that sells/gives out items. Some of them are gun dealers, vape dealers, chefs, etc…

  2. Merchants and Tyrone are allowed to build in the Halls or in a normal base.

  3. Shops and  DJ shacks may only have a maximum of 2 fading doors and 1 window when out on the Halls. They may have the normal amount of fading doors when inside a real base.

  4. Shops and DJ  shacks may not have printers nor may they allow anyone to base with them (Personal guards are excluded from this rule)

  5. If a shop or DJ shack is obscenely large it may/will be removed

  6. Merchants may self-supply but only with weapons to defend themselves.

  7. All weapon/item shelves may not have any other props colliding into them (no fake weapons)

  8. Dealers may add small shops in the Rec Room and Atrium, as long as no entrances are blocked.

  9. Tyrone is the only job allowed to build in the fighting ring. He may charge an entry fee for a maximum of $25,000 into the arena.


  1. Bitches are allowed to build small donation shops in the halls.


  1. Prison Cooks you may only base in (Cafeteria/Atrium).

  2. Prison Cook and Head cook may build kitchens to their design in the Cafeteria/Atrium, as long as no entrances are blocked.


  1. Entertainers may add small shops in the Rec Room and Atrium, as long as no entrances are blocked.


KOS/AOS/Special Areas

Administrative Wing (AKA Purple Floor)

  1. Non-Prison Officials are AOS/KOS past restricted doors. 

  2. The ramp/platform outside the 2nd floor's side door is also always AOS/KOS.

  3. Attacking/breaking the vent into the Admin wing is AOS/KOS to non government officials. 

Prison Vents

  1. Non-Prison Officials are AOS/KOS inside vents.

  2. Attempting to lockpick Prison Vents makes you AOS.

Outside Prison Walls

  1. Prisoners are AOS/KOS outside the main entrance, Main Gate and surrounding areas. 

  2. The ocean, Lighthouse are AOS/KOS to prisoners.

  3. Prison Officials are KOS anywhere other than the main Prison Island

  4. NLR does not apply to base raids outside of the prison


  1. Prisoners are AOS/KOS underground.

  2. EVERYONE is KOS inside of the fighting ring arena.

  3. Prison Officials are KOS in the sewers.

Oil Rig

  1. Oil Rig is an FFA - Free For All zone (RDM rules do not apply) 


Expression 2 Rules (E2) 

  1. E2s/Holograms must be placed on your property. (Old Man, Bitch)

  2. E2s which automate money making or assist in the process in any way are not allowed (Gambling e2s are permitted as long as they follow the normal gambling e2 rules)

  3. Donation e2s & ones used to sell goods to players (like hotel rooms or guns) are exempt as well

  4. You may use E2 to block base entrances/exits with holograms or EGP screens. So long as it follows the basing guidelines, and there is still a viable entrance to your base.

  5. You may not use E2 to edit/change the appearance of yourself However, you may change the appearance of your weapons as long as it's able to be distinguished as a weapon.

  6. You may not use E2s that show, reveal, or record player chat or player location. (Unless being E2 is for TTS/Pets)

  7. You may use music E2s on vehicles as long as the music isn't obnoxiously loud/ear rape, being targeted or annoying towards other players, ect. If a staff member asks you to remove it, you must comply.

  8. You may not play ear rape or obnoxiously loud music through any music E2.

  9. You may not use E2s/E2 holograms that blind, follow, or target other players.

  10. Gambling E2s must publicly display the odds of winning near a machine.

  11. Gambling E2s that are rigged / fraudulent will result in a week ban and removal of e2.

  12. You may not use auto-collector E2s or any form of wire mod on anything that will give money (printer/bitcoin/etc).

  13. You may not use E2s that move props. (Elevators, Hoverboards, etc.)

  14. When using an E2 to play music. You may play it on yourself however, do not play music that is obnoxiously loud/ear rape, being targeted or annoying towards other players, ect. If a staff member asks you to remove it, you must comply.

  15. You may not use E2 to create excessively bright/blinding areas. (Ex. Excessive use of Light Function)

  16. You may not use E2 to teleport any entity to you or another player. However, using E2 to teleport shipments from your base to a specific sale position is OK, as long as you are a dealer *Ex. A Vending Machine Gunshop*.

  17. You may not use the E2 Money Request function to trick players into paying you any amount of money that wasn't agreed to. (Ex. Randomly sending people money requests for 1 mil or making your donation screen display one amount but actually request another)

  18. You may not use E2 to give yourself powers not bestowed upon you by your current rank. (ex. Noclip, teleportation, god mode, etc.)

  19. You may not use E2 to troll or ruin the RP experience of any player. (Zero Tolerance!)

  20. If a staff member requests you to remove an E2, you must remove it. (if you believe your E2 is completely legal and you were asked to remove it falsely, remove it and contact a higher up for approval to use it)

  21. You may not use E2 to spawn a ragdoll/use a hologram to spawn a ragdoll. You may not ragdoll a hologram with E2.

  22. You may use E2 to change your Go-Kart/vehicle appearance, however, it may only be done with Holograms (NO PROPS) and the final product must be no larger than the original vehicle's size (Within reason). A vehicle must NOT flash or make any noise that isn't part of the vehicle by default, When changing the appearance of a vehicle it must be easy to quickly distinguish that it is a vehicle. (Ex, Can't just put random holograms on an invisible Go-Kart. It must still be easy to look at and say, ''yes that's a car''). You may not change your player model appearance using e2.

  23. E2 Keypads are no longer allowed. ( Please use the new Unisec keypads )

  24. Smart opener E2s ( E2 that opens fading doors for yourself or your party members when near it ) must be open for 5 SECONDS.

  25. E2 Alarms are allowed once again but may not make obnoxiously loud / ear rape noises through them.

  26. All E2 code must be not encrypted / protected (Accessible to be read).

  27. You may not have an alarm E2 that provides you descriptive information of a player. Ex: Health, Armour, Weapons, Ect.

  28. You may not use E2/Wire on Hybrid, Health, & Armour printers.

  29. TTS E2’s are strictly to be used only in bases.


Adverts and Actions Guidelines


  1. You may not stack binds (no universal binds)

  2. If an advert is not listed in adverts, you don’t have to advert it

  3. Adverts must be clear in their purpose.

  4. Adverts can not be in white, pink, grey, or black text.

  5. You must (“/Advert over”) when done with any action that required an advert to begin.

  6. You DON'T need to advertise solo raids,shiv,kidnap,steal,takeovers,checkpoint raid or boatjack

  7. You Still must advertise party raids,counters,assist,Mug,warnings, and riot


Party Raid Adverts

  1. Party Raid “/Advert Party Raid”

  2. Assist: “/Advert Assist”

  3. Purple Floor(AKA Admin): “/Advert Party Raid Admin”

  4. Black Block (AKA Death Row): “/Advert Party Raid Death ”

  5. Guard Initiated Raid: “/Advert Guard Party Raid”


  1. Raids may only last 10 minutes.  

  2. Base Raids are Initiated by locking picking and/or keypad Cracking or you can simply go into the base shooting those in it.

  3. Solo Raiders do not need to advertise raids.Although party raids must be advertised.

  4. You may raid checkpoints without adverts.

  5. When in a party, or with a group of people only one person needs to (“/Advert Party Raid”).

  6. Raids must be started directly outside of the base/building you intend to raid.

  7. You may lockpick only the automatic doors of the prison that are restricting your progression throughout the prison.

  8. You may lockpick during the warden’s safety protocol known as “Lockdown” but only the Automatic Doors to bypass the restriction.

  9. You may not raid a base from inside another base.

  10. When raiding, you are KOS to the base owners and those wish to counter you, they are also KOS to you.

  11. You may not leave in the middle of a raid and come back later without adverting again.

  12. You may (“/Advert false”) to call off the raid. Although you still need to wait for the cooldown before raiding again.


  1. You may only assist Party raids and gang takeovers.

  2. When the initial raider adverts the raid to be “over,” you have 30 seconds to end your assist.

  3. You must follow the raid cooldowns when assisting.

Money Silos

  1. During a Money Silo all players are allowed to raid you without NLR applying.


  1. You must “/Advert Mug”.

  2. You must be in front of the person you are mugging, within 10 cubes.

  3. Mugs must last a minimum of 10 seconds, and a maximum of 15 seconds.

  4. Max mug limit is 25k.

  5. You may not mug AFK players or Old Man.

  6. If a player gives equal or over the amount of money you request you may not kill them.

  7. If you mug someone with a weapon already out, you are KOS to them.


  1. You may counter to stop anyone from doing an illegal activity. 

  2. When countering, you are KOS to the person that you are countering. They are also KOS to you.

  3. You may not counter someone who is mugging you.

  4. When countering a gang takeover you must advert counter.

  5. Guards do not need to advert counter when arresting someone breaking the law.


  1. Stealing is Simply Initiated by Grav Guning, Inventory pickup and/or equipping a item or entity  

  2. You may only steal one raidable per steal, and after stealing one raidable you must wait the full cooldown.

  3. You are KOS to the victim being stolen from, They are not KOS to you until they do damage to you first.


  1. You must “/Advert Warn" 3 times. (Example: "/advert Go away, warn 1/2/3")

  2. You may warn someone when they are bothering you or too close.

  3. You can not warn someone just to kill them or if they are unable to move.

  4. You must stop warning/shooting if the warned person starts to move away.

  5. Your warnings last for 30 seconds. If the warned person goes away and comes back within 30 seconds, you may still kill them.


  1. Kidnapping is simply initiated by knocking out a person.

  2. The maximum fee to release someone you have kidnapped is $100,000.

  3. You cannot kidnap AFK players.

  4. You may keep someone kidnapped for 5 minutes if they refuse to pay.

  5. As a Mad Scientist, you may keep someone kidnapped for 15 minutes if they refuse to pay as long as you experiment on them.

  6. If someone picks up your kidnap victim they are KOS to you.


  1. You may use a melee weapon to attack/kill a nearby player.

  2. You are KOS to the person you are targeting. 

  3. If you are the target of a shiv, you may defend yourself with guns

  4. If you initiate a shiv and the player defends themself with a gun, you still may only use melee.

Boat Jacking

  1. Boat Jacking is Simply Initiated by locking picking or hopping in a boat. 

  2. You are KOS to the owner of the airboat, they are not KOS to you until they do damage to you first.

  3. You may use the airboat for only 10 minutes, afterwards the person may respawn it.

Gang Territory Takeovers

  1. You don’t need to advert when taking over territories 

  2. You may “/Advert False” if you would like to cancel a gang takeover. Although you still need to wait for the cooldown. 

  3. If whoever starts to claim the territory dies the whole takeover is over

  4. A takeover may last for a maximum of 7 minutes.




  • 10 minutes between raiding different bases.

  • 15 minutes between raiding the same base.


  • 3 minutes between shiving different players.

  • 15 minutes between shiving the same person.


  • 10 minutes between kidnapping different players.

  • 15 minutes between kidnapping the same person.


  • 3 minutes between mugging different players.

  • 15 minutes between mugging the same person.


  • 3 minutes between stealing from different players.

  • 10 minutes between stealing from the same person.


  • 4 minutes between countering.


  • 15 minutes between placing hits on the same person.

  • 10 minute cooldown if you die and fail to complete your hit.

Boat Jack

  •  10 minutes between Boat jacking different players.

  •  15 minutes between boat jacking the same person.

Gang Territory Takeover

  •  5 minutes between taking over other territories; This applies to the whole gang.

Gang Riot

  •  15 minutes between gang riots .

Money Silo

  • 30 minutes between money silos.

Prison Official Guidelines


  1. Do not randomly arrest or stun-stick without a valid rp reason (RDA, SSA).

  2. Do not arrest any Prison Visitors unless they (ARDM).

  3. Do not random weapon check.

  4. Prison Officials may not hire personal Doctor’s/citizens etc to protect themselves or the Admin floor in the prison.

  5. Prison Officials may defend each other when being attacked.

  6. Prison officials may not take over or participate in gang territory takeovers.

  7. Prison Officials may only party with other Government officials. 

  8. The Warden may not enforce laws in the sewer.

  9. The Warden may make a law that says “government has gone corrupt” when this law is present the government may place down printers, you may not randomly arrest people/allow drugs.

  10.  You may weapon check Visitors at the front entrance.  

  11. Only Swat,Correctional Officers,undercover officer,Correctional Sergeant Can Guard Raid, however a Tactical Medic can “/Advert Assist” on an ongoing guard raid. 

  12. During a shakedown prison guards may raid all Prison bases without advertising, but they must follow cooldown and NLR rules on each base.

  13. Guards may make a checkpoint base with a maximum of 2 fading doors inside of intake and in the gate area outside of intake

  14. Guards may Initiate a Raid by warranting/wanting a Individuel based on visual indications not Probable cause. 

  15. Multiple guards raiding requires a Party Raid advertisement.

  16. Police may Warrant and raid a Gangs Checkpoint to pass 

Warden -

  1. You may only base in the Warden’s Office

  2. Lockdowns may only be made during a Prison Riot or Gang War; you may not create a lockdown because the office is getting raided, or the prison vault.

  3. You may not fire any other GO for no reason/there must be a valid reason to fire someone.

  4. You may be demoted for having any laws that break server rules.

  5. You may not stay in safe zones.

  6. Warden is able to issue aforementioned security protocols.

Warden Security Protocols 

  1. Lockdowns disable the automatically opening doors, meaning that locked doors that normally open on approach will no longer do so. 

  2. Shakedown authorises correctional personnel to raid cells without the warden’s approval of a warrant. 

  3. Bangup requires all prisoners to return to their designated housing areas, or sanctioned public space. 

  4. Free Fire allows Guards to KOS prisoners in instances that would normally be AOS. 

NOTE: Security protocols may not be used at the same time, except for Free Fire which may be used in combination with other protocols to ensure compliance. 


  1. You may only base on the Admin floor.

  2. Your sole purpose is to handle when there is violence in the prison. (Ex. Prison Riot, Gang Wars are your main focus).

  3. You do everything under the Correctional Sergeants command.

Correctional Officer

  1. You may base up on the Admin floor. 

  2. As a correctional Officer your main purpose is to monitor, supervise and interact with Inmates. If you are certain there is illegal activity in the Prison it should be reported to the Warden. 

  3. You do everything under the Correctional Sergeants command. 

Federal Supplier

  1. As a Federal Supplier you may base on Admin Floor. 

  2. Federal Suppliers cannot hand out/sell guns to inmates, If you are caught selling guns to inmates it will be an instant demote.

  3. Federal supplier cant sell weapons to inmates  

Undercover Officer 

  1. You may base up on the Admin floor. 

  2. Interrogate players that you think are suspicious and hiding something illegal. 

  3. You also stay with and protect the Warden. 

Correctional Sergeant 

  1. You may base up on the Admin floor. 

  2. Everything is under your command. You control the SWAT team and the Correctional Officer’s.

  3. You answer to the Warden

Corrupt officer 

  1. You may base up on the Admin floor. 

  2. Corrupt Officer is a job where you can sell Drugs/Guns to inmates in the facility. But if you are caught by any other Prison Officials you might get demoted if the Warden hears about it.

  3. Epstein is KOS to Corrupt Guard

Tactical Medic 

  1. You may base on the Admin floor. 

  2. As a medic you have a very important job and that’s to keep your co workers safe. 

  3. You may not counter Raiding ect…

  4. As a medic you can only advert “Assist”

Security Technician 

  1. You may base on the Admin floor. There is a designated spot for your job role to base 

  2. Your sole purpose is to put cameras around the prison and monitor the hallways and Cell Blocks.

  3. You cannot do any of the following “/Adverts” located in section 5.

  4. You have no purpose to be on the main floor unless you are placing cameras. 

Federal Agent 

  1. You may base on the Admin floor. 

  2. Your sole purpose is to investigate crimes throughout the prison, (Ex. Let’s say you were a drug addict and you started selling it around the prison. My job is to investigate to see if you really did or didn't.

  3. You may also take prisoners into custody if you think they are doing any illegal activities.

  4. You cannot do any of the following “/Adverts” listed in section 5.


Job Specific Rules

Gang Jobs

  1. Only the Gang leader of  your gang can advert “Riot” then everyone else is KOS, everyone else in your gang doesn’t need to assist.

  2. Gangs with a “At War” reputation, may KOS each other.

  3. You may not kill your gang members during a riot.

  4. Riots may only last for 8 minutes.

  5. You may defend all your gang members.

  6. You must follow your gang leader’s orders.

  7. Gangs may build 1 checkpoints in the prison at automatic doors for a maximum of $10,000 fee to pass

Field Worker 

  1. You may not build around a rock.

  2. You may not base/own a base. 

  3. You may not own raidables. 

  4. Field workers may not counter.

DJ’s (Tyrone)

  1. You may play custom music through your ‘mic using any soundboard’.

  2. No earrape, gore, x-rated content, etc...

  3. You cannot build anywhere, just vibe. 

Bounty Hunter

  1. Your duty is to hunt people outside of the prison, you may KOS/AOS escapees. 


  1. Entertainer’s may build inside areas that are posted in Section 2.

  2. There must always be at least 3 casino machines available to the public at all times.

  3. Casino machines may not be placed in the hallways or anywhere outside of the prison gates.

  4. Entertainers may have a KOS sign for guns out, etc. but they may not have KOS for staying by the public machines. 

  5. Casino machines may not be moved, changed, or edited in any way while a player is using them.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   

Hitmen (Convicted Mercenary/Prison Gunman/Ex-Veteran Mercenary)

  1. You must take hits through the “!hits” menu for them to be valid.

  2. You may not ask/tell people to put hits on specific people. 

  3. You may not take hits against yourself, or hits that you placed.

  4. Convicted Mercenary/Prison Gunman/Ex-Veteran Mercenary may only raid to kill their target. You must advert “Hit Raid.” You must leave once you have killed your target or you have died.

  5. If you die and fail the hit, you must wait a 10 minute cooldown before you can take that hit again.

Kidnappers/Mad Scientist

  1. You must advert “Kidnap” to knock someone out.

  2. You may only knock someone out every 10 minutes.

  3. The baton's only purpose is to knock people out.

  4. You can not kidnap AFK players.

  5. Kidnapped victims are to be sold for their freedom, not as slaves.

  6. Maximum Freedom Fee - $25,000 

  7. Maximum Freedom Fee for a Government Official - $50,000

  8. You may only keep someone kidnapped for 10 minutes if they refuse to pay.

  9. You must knock someone out within 10 seconds of adverting, if you fail to do so you must advert over.

  10. If someone picks up your kidnap victim they are KOS to you.

  11. Mad Scientist may keep their victim for 15 minutes, but only to conduct experiments on them. 

  12. Mad Scientist is Kos in the prison.

  13. You may not put a knocked out player in spots that they cannot get them selves out of.


  1. The max you may charge for your service is $10,000.

  2. You may build a small Medic Stand in the halls.

Old Man

  1. Old Men may not own any property.

  2. Old Men may not have any raidables.

  3. Old Men are only allowed to use pistols, melee weapons, and crossbows.

  4. Old Men may play music and use soundboards but, No earrape, gore, x-rated content, etc..


RP Relationships 

An RP relationship is the bond a job or a party member has with another job or member, if you have a RP relationship with someone you may defend them unconditionally as long as they are damaged.


-Government officials ~ Government officials 

-Gang jobs ~ Gang jobs 

-Customer ~ Seller 

During a transaction 

-Party members ~ party members 


Gang Territories

  1. There is no limit to the number of territories one gang can have.

  2. Party members may not assist or defend other party members that are in a different gang during takeovers unless they have an alliance.

  3. When taking over a territory, anyone inside the territoryis KOS.

  4. If you die at a territory during a takeover, you cannot return for 3 minutes.

  5. You can't obstruct the gang territory capture zones

  6. When taking a territory in a cellblock you may build in the entire cell block, but once a opposing gang takes the territory the original owner must move out.

  7. block you can sell cells to inmates for protection.

  8. You may not defend OR counter a territory from inside a building.

  9. You may KOS non-gang members in your territories. 

  10. You must be within render of the territory when calling the takeover & countering said territory.

Edited by Nelson
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